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Principal Site Reliability Engineer | Shared Tech

London 164


Technology & Development

Job Description:

This role belongs to part of the Kingdom we call Shared Tech. The teams within Shared Tech work as B2B organizations working across all the technology that we use to power our live games, including; data infrastructure, machine learning, payments infrastructure and the game engines themselves. The vision within Shared Tech is to provide a competitive technological advantage for our game teams to help them deliver an amazing player experience to our 250 million active live users a month.


In the ML Platform Infrastructure team we manage the cloud infrastructure for the machine learning platform that we’re building. Our team is fairly new and we’re also going to support the Data organization with shared infrastructure. The infrastructure that we maintain currently runs in GCP and we run most of our internal services in Kubernetes.

We work closely together with the other teams of developers and machine learning engineers etc. We help them to make the right decisions when it comes to building stable and reliable services. We highly believe in building self- service tools that allow developers to build, deploy and monitor their own services. We regularly update the tools and services that we use, and we try to automate as much as possible. We’re open to new technologies, be it a paid service or an open source product running in Kubernetes.

We currently do not have any on- call responsibilities but that will likely change in the future and this role will be part of that rotation.

Your role within our Kingdom

We’re now looking to expand the team with a Principal SRE that will help us to design, build and maintain our cloud infrastructure. We hope that you have a broad expertise in infrastructure and cloud products and that you are used to leading and having technical oversight of ongoing projects. You are comfortable making technical decisions based on our current situation and you enjoy solving all sorts of problems.

We believe that knowledge sharing is highly important and we enjoy mob programming and collaboration. We hope that you share that view and that you’re a good mentor, that you have a service minded attitude and that you’re always willing to help your colleagues both within and outside of our team.

Skills to create thrills

  • Very experienced with cloud technologies, specifically GCP and their services

  • Very comfortable working with Kubernetes (GKE) and CNCF solutions

  • Very experienced with cloud architecture practices

  • A good understanding of Infrastructure as Code tools such as Terraform and Helm

  • Good understanding of programming in general
    I.e: Python, Java, Go, Git, coding standards and code reviews

  • Good knowledge of how software delivery, such as GitOps and CI/CD pipelines works

  • Experience working with logging and metrics tools such as Graylog, Prometheus and Grafana

  • General knowledge in areas like Linux, databases, DNS, networks, firewalls, load balancers, security and technical best practices

  • The ability to work both independently and as part of a team

  • Able to communicate proficiently in written and spoken English

  • Bonus: Previous experience working closely with ML and/or data teams

About King

King is the game developer behind the world- famous Candy Crush franchise, as well as mobile game hits including Farm Heroes, Bubble Witch and Pet Rescue. Candy Crush is the top- grossing franchise in US app stores, a position it has held for the last two years, and King’s games are being played by 245 million monthly active users as of Q3 2021. King, which is part of the Activision Blizzard group since its acquisition in 2016, employs nearly 2,000 people in game studios in Stockholm, Malmö, London, Barcelona and Berlin, and offices in San Francisco, New York, and Malta.

A Great Saga Needs All Sorts of Heroes

Making games is fun. Especially when you do it with people who share the same idea of what makes a good workplace great. We design games for everyone, no matter where they are or who they are, and we employ all sorts of people from all kinds of backgrounds to bring them to life. Truth is, we simply cannot expect diversity in our players and originality in our games without first nurturing it in our people. A great saga needs all sorts of heroes.

Making the World Playful

Making the World Playful is what inspires us to create new experiences and raise the bar. It’s what makes King a place where we can all dream bigger, continue to add innovation to our games, broadening the portfolio and exploring new territories in mid- core and casual. We take the art and science of gaming to the next level through our curiosity for the unexplored, passion for games, respect for each other and love for our players - and we’re not afraid to have fun along the way. In fact, together with our parent company Activision Blizzard and experts around the world, we believe having fun is good for you. There has never been a better time to join us. We're dreaming bigger and see a world of possibilities ahead. If you share our passion, our values, and our hunger to shape the future, join us in Making the World Playful!

Applications need to be in English.
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This is where it all began. From our Stockholm studio we first embarked on the Candy Crush Saga and the rest is Nordic folklore…

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Technology & Development @ King

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Technology & Development

We create unforgettable games that are loved by hundreds of millions of players around the world. Every day we experiment, prototype and challenge the norms.

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