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Technical Sound designer - Candy Crush

London 018

Craft:

Games Design & Production

Job Description:

Belonging to the audio team and working with the games teams including developers, you will be responsible for the implementation of sounds and music for regular content updates across the Candy Crush franchise (Candy Crush, Soda, Jelly, Friends). You will also craft audio content, proactively carry out any optimisations needed and ensure a good overall mix. 

Your role within our Kingdom

You will ...

  • Work closely with the Audio Team but also with the Game Designers and Developers across different teams and games across the Candy Crush franchise to implement ready- made sounds and music in our in- house game engine.

  • Craft additional audio content when required

  • Help with the mix of the final implementation of sounds and music assets to ensure the best in player experience.

  • Handle audio assets according to different workflows and environments including our proprietary game engine editor tool.

  • Work closely with the Candy Crush games teams and their Producers, UX, Game Designers, QA and Developers.

  • Work closely with the Audio team which consists of Sound Designers, Composers, Audio QA, Producer and Audio Director.

Team- work is essential:

  • Managing relationships with the audio team, game designers and Devs to produce work to the highest standard.

  • Collaborating closely with members of multiple game teams across several locations to tackle issues and communicate needs with strong planning.

  • Supporting the information flow between the internal team and appropriate external outsourcing partners, the briefing of those partners, and effective delivery and integration of the work done outside of the internal team.

  • Supporting the game teams with requests where practical.

Specialist Skills: sound design for games

  • Ability to do Sound Design - crafting and altering sound effects for the casual video game genre.

  • Experience in audio software engineering

  • Knowledge of software development practices and debugging techniques.

  • Knowledgeable optimizing audio performance

  • Analyze the performance of the audio systems and optimize

  • Understanding of at least one of the common audio middleware API (WWise, Fmod, ADX or Fabric).

  • Skilled in implementing game hooks and the appropriate collaborate with sound engine

  • Knowledge of game audio and mixing of games.

  • Knowledge of mobile game audio paradigms

  • Understanding of standard audio creation software such as Reaper, Nuendo or Pro Tools.


 

Managerial skills:

  • Proficient time management and interpersonal skills, able to balance multiple tasks and meet set deadlines and priorities.

  • Good knowledge of the production process of a game

  • Results and quality focused

  • Show organizational, analytical and interpersonal skills

  • Strong interpersonal skills

  • Passionate about game audio and show a drive to learn

  • Show a proactive and collaborative approach

Bonus skills:

  • Some knowledge of C++, C# and Python

Minimum Experience:

  • 2- 3 years experience or more

  • In AAA games or mobile gaming

  • 1 shipped title (optional if 2- 3 years experience)

About King

King is the game developer behind the world- famous Candy Crush franchise, as well as mobile game hits including Farm Heroes, Bubble Witch and Pet Rescue. Candy Crush is the top- grossing franchise in US app stores, a position it has held for the last two years, and King’s games are being played by 245 million monthly active users as of Q3 2021. King, which is part of the Activision Blizzard group since its acquisition in 2016, employs nearly 2,000 people in game studios in Stockholm, Malmö, London, Barcelona and Berlin, and offices in San Francisco, New York, and Malta.

A Great Saga Needs All Sorts of Heroes

Making games is fun. Especially when you do it with people who share the same idea of what makes a good workplace great. We design games for everyone, no matter where they are or who they are, and we employ all sorts of people from all kinds of backgrounds to bring them to life. Truth is, we simply cannot expect diversity in our players and originality in our games without first nurturing it in our people. A great saga needs all sorts of heroes.

Making the World Playful

Making the World Playful is what inspires us to create new experiences and raise the bar. It’s what makes King a place where we can all dream bigger, continue to add innovation to our games, broadening the portfolio and exploring new territories in mid- core and casual. We take the art and science of gaming to the next level through our curiosity for the unexplored, passion for games, respect for each other and love for our players - and we’re not afraid to have fun along the way. In fact, together with our parent company Activision Blizzard and experts around the world, we believe having fun is good for you. There has never been a better time to join us. We're dreaming bigger and see a world of possibilities ahead. If you share our passion, our values, and our hunger to shape the future, join us in Making the World Playful!

Applications need to be in English.
Discover King at careers.king.com

King in Barcelona

“Even if you came to Spain to try and become the next Messi, there may still be a job in Barcelona for you.”

Barcelona is energetic, avant-garde and has the self-confident swagger of an ever-growing city. Our Barcelona Kingdom fills 6 floors in the heart of the 22@ district – a district that’s at the centre of innovation in the city.

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Relocation Guide

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That’s why we’ve gathered everything essential in this easy-to-read-guide. This way you can enjoy your time fully when you get here – like rolling down the Ramblas, taking a siesta or finding your seat (out of 99.786) at Camp Nou.

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Barcelona

Games Design & Production @ King

London 018

Games Design & Production

We’re the lifeforce of our games – we’re level designers, economy designers, audio experts, project managers, and producers.

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