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Animator (Candy Crush Soda)


Job Description:

We are looking for a talented animator to join Candy Crush Soda Saga!

Your role within our Kingdom

You will join our team and work in our 3d team with all kinds of in- game content. You will work in an art hub closely with other artists, where both your technical skills and creative vision will help shape the future of Candy Crush Soda Saga!

As a King Animator...

  • You have experience in the games industry as an animator
  • You have experience of working with game engines. You may be expected to implement some of your work in our in house- editor.
  • You have great knowledge about animation principles
  • You are strong in Stylized 3d Character Animation
  • You have a lot of experience of animation in Maya.
  • You collaborate with your team members and producer to structure, plan and prioritize your tasks. 
  • You have a positive and problem- solving approach.
  • You’re an engaged team member that actively contributes to meetings and discussions with updaters and feedback on our processes and tools.
  • You’re a collaborator who works together with other artists and disciplines to make the final result achieve the highest possible quality.

A portfolio demonstrating all aspects of your skill is required.

This role is perfect for you if…

  • You love to grow in your craft through feedback and mentorship.
  • You are passionate about storytelling and understand how to express the personalities of our characters through animation.
  • You are a great communicator who thrives in a team environment.

About King

King is the game developer behind the world- famous Candy Crush franchise, as well as mobile game hits including Farm Heroes, Bubble Witch and Pet Rescue. Candy Crush is the top- grossing franchise in US app stores, a position it has held for the last two years, and King’s games are being played by 245 million monthly active users as of Q3 2021. King, which is part of the Activision Blizzard group since its acquisition in 2016, employs nearly 2,000 people in game studios in Stockholm, Malmö, London, Barcelona and Berlin, and offices in San Francisco, New York, and Malta.

A Great Saga Needs All Sorts of Heroes

Making games is fun. Especially when you do it with people who share the same idea of what makes a good workplace great. We design games for everyone, no matter where they are or who they are, and we employ all sorts of people from all kinds of backgrounds to bring them to life. Truth is, we simply cannot expect diversity in our players and originality in our games without first nurturing it in our people. A great saga needs all sorts of heroes.

Making the World Playful

Making the World Playful is what inspires us to create new experiences and raise the bar. It’s what makes King a place where we can all dream bigger, continue to add innovation to our games, broadening the portfolio and exploring new territories in mid- core and casual. We take the art and science of gaming to the next level through our curiosity for the unexplored, passion for games, respect for each other and love for our players - and we’re not afraid to have fun along the way. In fact, together with our parent company Activision Blizzard and experts around the world, we believe having fun is good for you. There has never been a better time to join us. We're dreaming bigger and see a world of possibilities ahead. If you share our passion, our values, and our hunger to shape the future, join us in Making the World Playful!

Applications need to be in English.
Discover King at

King in Stockholm

“Go and watch the sunset at Skinnarviksberget, it’s the best secret beauty spot in the city.”

This is where it all began. From our Stockholm studio we first embarked on the Candy Crush Saga and the rest is Nordic folklore…

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Relocation Guide

Here at King, we know moving to another country is a life changing decision.

That’s why we’ve gathered everything essential in this easy-to-read-guide. This way you can enjoy your time fully when you get here – like hiking and eating raw herring.


Download guide

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