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Lead UX Designer - Candy Crush Saga

V4P FEB19 168B



Job Description:


How would you like to help shape a beloved game that impacts countless peoples’ lives every day? Does putting the user first and empowering team members from various feature teams excite you? We're looking for a Lead UX Designer for the Candy Crush Saga team to join us and utilise their management experience and UX knowledge to help lead, motivate and coach our UX team. If you feel this is you, then we'd love for you to apply!

Your role within the Kingdom

If you are passionate about growing and supervising teams that build immersive, intuitive user experiences and delight millions of players, then this is the ideal role for you.


Your responsibilities would include:


  • Developing and building relationships across teams, Product Managers and Directors to create a cohesive product.

  • Improving collaboration and knowledge sharing between UX craft members.

  • Identifying areas of growth in team members through coaching and mentorship, working with Senior staff and Directors to improve UX competencies.

  • Managing up to 6- 7 UX Designers (the majority of which hold Senior level positions). 

  • Conducting regular 1:1s with your direct reports, assisting them with their career growth and problem solving any issues that might arise. 

  • Helping us build and retain diverse teams with the help of the UX Craft.

  • Identifying organisational needs with the UX Craft Development Director.

  • Facilitating high level strategic and craft feedback to your direct reports.

  • Gaining high level understanding of features that UX Designers are working on and providing feedback to craft stakeholders. 

  • Working with UX stakeholders to identify training opportunities.

  • Advocating for HCI (Human Computer Interaction) principles and ensuring design proposals demonstrate these principles.

  • Helping establish and guiding the team to a more user- centric design approach, best practices and standards.



  • Good communication and organisational skills.

  • Prior experience of being a manager or assuming management responsibilities in prior roles, not necessarily in the UX craft. 

  • Experience in coaching and mentorship.

  • You have a few years of experience in UX Design (We also value experience in other design and psychology disciplines)

  • You are skilled in Interaction Design and Information Architecture.

  • Good understanding of HCI (Human Computer Interaction) principles and UCD (User Centered Design) methodologies.

  • Championing Accessibility and Inclusion.

  • Lead the way in improving our design processes.

  • Able to facilitate workshops and training for the UX craft.

  • Experience with research methodologies.


Bonus (Nice to haves)

  • Experience in Figma. 

  • Experience in scaling teams. 

  • Familiarity with Agile software development and its processes.

  • Mobile game development experience.


About King

King is the game developer behind the world- famous Candy Crush franchise, as well as mobile game hits including Farm Heroes, Bubble Witch and Pet Rescue. Candy Crush is the top- grossing franchise in US app stores, a position it has held for the last two years, and King’s games are being played by 255 million monthly active users as of Q2 2021. King, which is part of the Activision Blizzard group since its acquisition in 2016, employs nearly 2,000 people in game studios in Stockholm, Malmö, London, Barcelona and Berlin, and offices in San Francisco, New York, and Malta.

A Great Saga Needs All Sorts of Heroes

Making games is fun. Especially when you do it with people who share the same idea of what makes a good workplace great. We design games for everyone, no matter where they are or who they are, and we employ all sorts of people from all kinds of backgrounds to bring them to life. Truth is, we simply cannot expect diversity in our players and originality in our games without first nurturing it in our people. A great saga needs all sorts of heroes.

Making the World Playful

Making the World Playful is what inspires us to create new experiences and raise the bar. It’s what makes King a place where we can all dream bigger, continue to add innovation to our games, broadening the portfolio and exploring new territories in mid- core and casual. We take the art and science of gaming to the next level through our curiosity for the unexplored, passion for games, respect for each other and love for our players – and we’re not afraid to have fun along the way. In fact, together with our parent company Activision Blizzard and experts around the world, we believe having fun is good for you. There has never been a better time to join us. We're dreaming bigger and see a world of possibilities ahead. If you share our passion, our values, and our hunger to shape the future, join us in Making the World Playful!

Applications needs to be in English.
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That’s why we’ve gathered everything essential in this easy-to-read-guide. This way you can enjoy your time fully when you get here – like rolling down the Ramblas, taking a siesta or finding your seat (out of 99.786) at Camp Nou.

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UX & UI @ King

V4P FEB19 168B


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