Lead UI Designer - New Games
Craft:UX & UI
We’ve just launched Crash Bandicoot - On the Run, but that’s not all our New Games teams are working on.
We are looking for a talented and multi- skilled Lead UI Designer with a passion for games, graphic design and great user experiences. In this role, you will be leading a small team in creating and executing UI on one of our exciting new projects in our New Games business
Your role within our Kingdom
Working closely with the projects Art Director you will collaborate with a wide array of different crafts from Art and Tech to Game and UX Design. Your focus will be to design, create and implement, best- in- class UI that is on style and fitting for the game and its audience. You will set the UI style with the Art Director and lead UI staff in high fidelity execution through solid management skills and world class guides and documentation.
If you are an experienced UI artist with leadership experience and a passion for creating amazing mobile game experiences for the next generation of King players, then we want to talk to you.
Skills to Create Thrills
In the role of Lead UI Designer, you will be able to demonstrate the following set of skills
Top level of creativity with a passion for games and player centric, interactive experiences
The ability to create visually appealing, user- friendly, UI art assets that are cohesive to a wide array of different visual styles and to an exceptional level of polish
The technical ability to implement UI content (static & animated), in- game, utilising industry standard techniques and workflows
An expert in visual communication with an ability to quickly create concepts, user flows, prototypes and/or mock- ups to communicate your ideas
An understanding of the limitations and nuances of displaying UI or user information to players on mobile devices, including
The basics of haptic feedback
An in- depth understanding of all fundamental graphic design principles, such as
Excellent knowledge of industry standard applications such as
Content creation packages like the Adobe Suite (Photoshop etc.)
UI/UX prototyping tools, such as Proto.io, Sketch, Adobe Xd
Game development tools such as Unity or Unrea
Knowledge of technical constraints, optimization and implementation
Full spectrum UX/UI capabilities, able to cover UX when needed and key partner for UX Researchers
Strong Motion Design skills, an ability to animate text and transitions with flair
Versatility with a dedicated, autonomous and skilled approach to game and visual design challenges
Strong listening and interpretation skills, with an ability to decipher game designs and how to visualise them effectively
Strong communication skills (verbal and written) with an ability to confidently present ideas and concepts to groups of people as well as teaching new skills to other artists
Experience creating guidance documentation, including and not limited to Style Guides
Strong organizational skills with an ability to both organise your own and your team’s work and plan effectively with project leads.
Experienced leader who drives results from others through clear feedback and performance management
A natural coach who is considered a ‘go- to- person’ in and outside of craft
An innovative spirit, happy to go beyond the assigned tasks, actively seeking responsibility
Previous experience of working in casual mobile games, including live operations
Skills in animation and Visual FX
A portfolio demonstrating all aspects of your skill is required.
King is a leading interactive entertainment company for the mobile world, with people all around the world playing one or more of our games, including franchises such as Candy Crush, Farm Heroes, Pet Rescue and Bubble Witch.
We have 249 million monthly active users as of fourth quarter 2019 across web, social and mobile platforms. King was acquired by Activision Blizzard Inc. (Nasdaq ATVI) in February 2016 and operates as an independent unit of the
A Great Saga Needs All Sorts of Heroes
Making games is fun. Especially when you do it with people who share the same idea of what makes a good workplace great. We design games for everyone, no matter where they are or who they are, and we employ all sorts of people from all kinds of backgrounds to bring them to life. Truth is, we simply cannot expect diversity in our players and originality in our games without first nurturing it in our people. A great saga needs all sorts of heroes.
Making the World Playful
Making the World Playful is what inspires us to create new experiences and raise the bar. It’s what makes King a place where we can all dream bigger, continue to add innovation to our games, broadening the portfolio and exploring new territories in mid- core and casual. We take the art and science of gaming to the next level through our curiosity for the unexplored, passion for games, respect for each other and love for our players – and we’re not afraid to have fun along the way. In fact, together with our parent company Activision Blizzard and experts around the world, we believe having fun is good for you. There has never been a better time to join us. We're dreaming bigger and see a world of possibilities ahead. If you share our passion, our values, and our hunger to shape the future, join us in Making the World Playful!
Applications needs to be in English.
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